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VOID Prototype

A competitive multiplayer shooter with MOBA elements


A few years after completing my studies at SAE, I was hired as a Technical Artist at Entrance Games.
The project I worked on, called VOID, is a competitive multiplayer shooter with MOBA elements, set in a post-apocalyptic world.
The gameplay takes place in an arena where two teams battle to collect Celinum and destroy the opposing base.
This project is a prototype, not a full game, developed for Void Games Ltd.

As a Technical Artist, my role encompassed a wide range of tasks. I primarily implemented the UI for the main menu, as well as in-game interfaces such as the HUD and a shop.
I used blueprints to create functionality, animate elements, or trigger events.
Additionally, I modeled and textured 3D objects, ensuring they were optimized and efficiently integrated into the engine.

Our team worked really well together, and the final result speaks for itself! Click here to see more.


Screenshots (Entrance Games)

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