News
New Steam wishlist trailer (Jan 25, 2025)
It’s been an intense year of development, and I’m happy to announce that I’ve finally revamped the Steam page for Jahto: Savior of the Sky.
This update includes new screenshots, a refreshed Steam page description, and even a brand new trailer with original music!
In addition to Steam, I’ve also uploaded the video to YouTube. It showcases mostly gameplay, highlighting the various levels and environments you'll explore.
Jahto’s event journey (Oct 17, 2023)
Over the past two years, I’ve been incredibly active with Jahto: Savior of the Sky at various events.
In 2022 and 2023, I had the chance to showcase the game at Fantasy Basel, Zurich Pop Con, GameSoul Baden, GameHotel Festival Nottwil, and Herofest Bern.
Many of these events I attended both years.
Numerous improvements and optimizations to the game were only possible thanks to the valuable feedback from visitors.
I also had the chance to connect with other game developers and event organizers, which helped me expand my network. See you next year!
Introducing the talented artist behind the music of Jahto (Jun 15, 2023)
After a long search, I’ve finally found the perfect musician for Jahto: Savior of the Sky.
It’s funny how much we share in terms of gaming interests. His music examples instantly resonated with the vision I had for the game.
I’m truly excited to be working with the incredibly talented Daniel Lippert and can’t wait to see where this collaboration takes us!
Jahto returns to Fantasy Basel for his second year in a row (May 25, 2023)
In May 2022, I first introduced my game Jahto: Savior of the Sky to the public at Fantasy Basel.
A year later, I returned to the event, and once again, I had the invaluable support of my former university colleague, Stefano Canonico. Thank you so much for your support!
I received a lot of constructive feedback, some bugs were discovered, and most importantly, I had the chance to watch many excited faces as people immersed themselves in the game.
Jahto finally gets his own Steam page (Aug 13, 2022)
After almost two years, my solo project Jahto: Savior of the Sky finally has its own Steam page.
Anyone who adds my game to their wishlist helps improve my visibility on Steam. Cheers!
Link to the Steam page: https://store.steampowered.com/app/2103590/Jahto_Savior_of_the_Sky
Starting a new chapter as a Technical Artist (Feb 21, 2022)
At the start of this year, I began an exciting new chapter in my career as a Technical Artist at Entrance Games.
It’s been an inspiring journey so far, especially with the transition to Unreal Engine 5, as my previous experience was mainly with Unity and UE4.
I’m highly motivated by this opportunity and can’t wait to see where this new role will take me.
Our Rock Builder tool rocks! (Aug 10, 2020)
Our final school project, the Rock Builder tool, has been available on the Unity Asset Store for several months now.
We’ve had nearly 300 downloads, and some users have left a review. Thank you all for trying out our tool and for the kind feedback.
We’re thrilled with all the 5-star ratings. Test it yourself here.
Graduated successfully (Mar 12, 2020)
My time as a student has finally come to an end. The major project has been submitted, and the final presentation is already behind me.
The feedback from experts and fellow students was extremely positive.
It was a wonderful time at SAE, and it was hard for me to say goodbye. Nevertheless, I am incredibly grateful to have met so many amazing people and made many new friends.
With my bachelor’s degree in hand, the journey continues...
A big journey of a small student game (Sep 28, 2019)
The exhibition of our diploma project A long forgotten Story at the Ludicious Festival in Zurich was just the beginning of an incredible journey.
Since then, our game has been showcased at Fantasy Basel, the Zurich Game Show, and even at Gamescom in Cologne!
We can hardly believe it ourselves, but we are incredibly proud of what we've accomplished and excited for what's to come.
A big thank you to all the organizers of these events, as well as the numerous visitors who tested our game. You are awesome!
Our diploma project at the Ludicious Festival 2019 in Zurich (Feb 16, 2019)
From January 31st to February 3rd, we had the opportunity to showcase our final diploma project, A long forgotten Story, at the Ludicious Festival in Zurich.
It was our first time participating in such an event, and it provided many valuable insights into other games and their development.
We had the chance to meet many new people from the industry and enjoyed engaging in delightful conversations.
It was also fascinating to observe live reactions from players testing our game, which will help us improve and adjust certain elements in the future.
A big thank you goes to SAE Zurich and the organizers of the Ludicious Festival for making this experience possible.