Portfolio - Kim Hunkeler

About me

My name is Kim Hunkeler, and I live in the beautiful canton of Lucerne, Switzerland.
After successfully completing my education as a software engineer, I began studying 'Game Art & 3D Animation' at SAE in Zurich.
I always wanted to develop my own video games. My first game was entirely written in C#, a mix of Pac-Man and Snake. Shortly after, I purchased a license for the 2D engine 'Construct 2'. Inspired by classic games like Duke Nukem, my first larger project, Ultra Fred, was born. At this point, I decided to pursue a degree in game art. After 3.5 years of study, I earned my bachelor's degree in early 2020.
Currently, I'm working on a modern 3D platformer on my own.

I have experience with Gimp, Photoshop, Blender, Maya, ZBrush, Substance Painter/Designer, Construct 2, Unreal Engine 4 and 5, as well as Unity. When it comes to programming, I prefer Visual Studio.

If you have any questions, feel free to contact me via email at any time.

picture kim

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Projects:

  • A long forgotten Story
  • Jahto: Savior of the Sky
  • VOID Prototype

Get in touch

For general inquiries about my work or to get in touch with me, please send me an email:


  • kim.hunkeler@gmx.ch
  • Add me on LinkedIn